#heartBEATbox 5: Heart of the City (2013)
#heartBEATbox 5: Heart of the City was made for Global Game Jam 2013 in collaboration with Lianne Booton, Gerard Paapu and Joshua Smyth. It is comprised of a brief rap battle simulator bookended by elaborate cutscenes (which merely hint at the game’s extensive backstory) and a needlessly long high-score tallying sequence which I provided the narration for. To play this game, you will need...
Knytt Underground (2012)
Knytt Underground is the latest game by Nicklas ‘Nifflas’ Nygren. I was only involved in this game’s development in a small capacity (contributing graphics, testing and ideas) but I like this game a lot so I’m taking all the credit I can! For those keeping track, this is the third Knytt title I’ve helped out on. I also provided tilesets and testing for Knytt...
Endless Winter (2012)
Another Knytt Stories collaboration, this time by myself and other members of Nifflas’ Support Forum. Unlike Rainy Day Adventure, which was made in just a few weeks, Endless Winter took over two years to see completion. This level offers a choice between scenic and challenging paths, placing difficulty more or less in the hands of the player. Nonetheless, a large amount of backtracking and...
You Have To Put The Stake In The Dracula (2012)
I started making this halfway through Kackling Korpse of the Monster Klaw #64. Unsurprisingly, I didn’t finish it by the event deadline, but I decided to polish it up and release it for Halloween. The title is inspired by Healy’s similarly named series of games, while music is derived from the Castlevania franchise (primarily the surprisingly good cellphone port of Dawn of Sorrow). ...
Snowflake (2012) | Juni Jones: Ace Attorney (2012)
Snowflake was planned as an entry for caevstroy and dave.germain’s infamous No Solid Objects competition, but extreme dissatisfaction with the level design (or lack thereof) caused me to abandon it. Prompted by Healy, I put some finishing touches on Snowflake and released it, but the level design is essentially as I left it in 2010. The best aspects of this level are the amazing music by...
stanley melberg: accursed accountant (2012)
My second game for Klik of the Month Klub #57 (though one that took well over two hours) was a fan sequel to hugs’ excellent Klik of the Month Klub #53 submission, stanley melberg: enchanted accountant. The music used is the appropriately-titled Inferno from La-Mulana, but edited by me to include more orchestra hits. The downloadable version of this game is, in my opinion, slightly...
Oh Man Go Time Gaiden: Gaiden (2012) | OH MAN GO...
More Oh Man Go Time sequels. Oh Man Go Time Gaiden: Gaiden is a spin-off of a spin-off; specifically, it builds on Healy’s unfinished tribute to the series, Oh Man Go Time Gaiden. It was initially made for Klik of the Month Klub #57, but later transplanted into Pirate Kart V, where it went on to confuse anyone who encountered it without being intimately familiar with the Knytt Stories...
Rainy Day Adventure (2012)
A Knytt Stories collaboration for Pirate Kart V featuring areas designed by me, Healy, EffBee, dotdot, Fabien Porée, Zecks, Draknek and TheCube. There’s also custom music by feeblethemighty, Kanar and Shnabubula. Download the level for even more credits! You will need Knytt Stories to play this level. Download (12.7 MB)
Passagebalt is a Pirate Kart V submission that fuses Passage and Canabalt. Of all my games so far, Passagebalt has spread the furthest, being featured on FreeIndieGam.es, Rock Paper Shotgun, IndieGames.com, Kotaku, Edge and many other places. Virtually every asset in the game was appropriated, see the game’s page on Glorious Trainwrecks for an extensive list of credits. Download...
Barbara Kwest (2005) | Barbara Kwest 2012 (2012)
One weekend when I was around 12, I installed a copy of AGS on a computer belonging to my grandmother, Barbara. I started making an adventure game starring her, then forgot about it for two years. In 2005, I discovered that the source files were still there, added an ending and showed Barbara, who unsurprisingly appreciated it. In 2012, I discovered that the source files had somehow still...
Miscellaneous Pirate Kart V Submissions (2012)
Four Pirate Kart V submissions too questionable for solo posts. The first, Stop Using Your Gut: How to Efficiently Measure ROI was yet another Kickstarter reward based on the suggestion “make a game based on the title of any talk scheduled for GDC”. This time, inspiration was provided by Curtis Onuczko of BioWare Edmonton. The second, Coolmann, is a Choose Your Own Adventure game built in Twine....
Keys to the Asian Market (2012)
My first contribution to Pirate Kart V: The 2012-in-one Glorious Developers Konference Kollection. This Pirate Kart was displayed at GDC thanks to Kickstarter funding, with project backers able to choose from a variety of rewards. A popular reward was the creation of a game based on the backer’s specifications, with one such request being “make a game based on the title of any talk...
Dandelion Game (2012)
Made frantically in the 5 hours before the deadline to the Experimental Gameplay Project 5 Buttons Competition. It was made with the swimming pool / art gallery setting firmly in mind, but feel free to play it at home with the 1-5 keys on your keyboard. Download (3.9 MB)
AAAAAmaze was my main project of Global Game Jam 2012. Our team had three amazing artists (Lianne Booton, Anthony Lau and Regan Music) and a great Java programmer (Paul Catling) so I opted to mostly do odd jobs like sound effects, glitch graphics and tedious sprite recolouring. Due to the excessive quantity of artists there are several neat graphics that never made it into the Windows version,...
You Have To Eat Yourself (2012)
For Global Game Jam 2012 I took an hour out of my team project to interpret the theme as literally as possible. Geez, this was my first game of 2012? Oh well. Download (1.8 MB)
Water Walk (2011)
A short Knytt Stories level in which your ability to jump is taken away from you. You will need Knytt Stories to play this level. Download (870 KB)
TIME WORM!!! (2011)
My third and final Klik of the Month Klub #53 submission, and the only one made within the traditional two hour time limit. A one button love letter to Animation Library, the unofficial theme of the event as suggested by madamluna. The music is a combination of two short Casio SK-1 recordings from SynthMania which I used based on advice from SpindleyQ. Download (1.5 MB)
thurs day part ii (2011)
My second contribution to Klik of the Month Klub #53. I received a wide range of feedback on thurs day after including it in the 2012 IGF Pirate Kart, so I felt compelled to make a sequel. thurs day part ii attempts to compile several notable art games into a singular experience. The graphics are original this time, as is the audio, with the exception of a few samples from Moondust and Passage. ...
Worker & Parasite: The Game (2011)
Worker & Parasite is the first of three games I submitted to Klik of the Month Klub #53. It is an adaptation of the skit of the same name from The Simpsons, inspired by the Museum of Soviet Arcade Games and rhetoricstu’s Silly Family. I created the graphics in June and then sent them to rhetoricstu, who implemented the appropriately glitchy gameplay. The music used is Goto80’s...
Eliza Edith Escapes Expiration (2011)
A pseudo-sequel to Sergio Cornaga, Procrastinator made for both Klik of the Month Klub #52 and the 2012 IGF Pirate Kart. This game began its life as a proposed sprite swap of Sergio Cornaga, Procrastinator that arose in conversation with my friends Eliza and Michael. The next day I thought it would be cool to actually make it, so I enlisted the help of the finest skull artist I know, Ethan...
This was my contribution to The Vector 3D Jam Klik & Play Multi-Game Pirate Kart, a bulk-submission for RAGE 2011 proposed by EffBee on Glorious Trainwrecks. The objective of RAGE is to create a horrible Sonic fangame. I believe I succeeded; devective is probably the worst game I’ve ever created. A requirement for RAGE 2011 was to prominently feature the character Vector the Crocodile....
Sergio Cornaga, Procrastinator (2011)
Made for Klik of the Month Klub #50. I had hoped to work on a much larger game in the weeks leading up to the event but I couldn’t bring myself to do that because I constantly felt I should be working on an essay. This didn’t stop me from being distracted by lots of smaller things, as documented in this game. I found the backgrounds on the Internet, but I have no idea who made them....
End of Chapter 1
40 posts and almost 60 games and levels later, I’ve reached today in my game development history. That means that while I will continue to post things I create, the pace at which games pop up will decrease greatly. I could delve into the projects I never completed for a little bit more content, as I did once already. However, most of these games are not quite abandoned, which makes me...
9 days (2011)
9 days is a Knytt Stories level made for the Shift Use / Day and Night competition held by jetio4 and Talps. It features some pretty ambitious (or maybe just stupid) use of the Knytt Stories engine. I talk about the level in more depth, including the soundtrack I made, over at Nifflas’ Support Forum, so head there if you think you might be interested. You will need Knytt Stories to play...
Made for Klik of the Month Klub #48, marking a five month streak of participating in Klik of the Month Klub that ended tragically when I was busy during Klik of the Month Klub #49. This game is entirely mouse controlled. The audio featured is a massively degraded version of Hung Bunny by the Melvins. The audio has also been reversed, with surprisingly little effect. Download (1.6 MB)
Jesus: The 73rd Coming: Nobody is Left (2011)
Klik of the Month Klub #47 happened to take place at the same time as the Rapture, so that became an unofficial theme of the event. Several participants set out to make sequels to EffBee’s Jesus: The Second Coming: Hamburger Flipper, myself included. I feel that mine isn’t good, probably because I was really sick when I made it. Audio is a modified version of Jesus Is My Friend by...
Bee Man (2011)
Made for Klik of the Month Klub #46. This is the first (and so far, only) thing I’ve created using Ren’Py, a program which deserves a lot of praise since I was able to learn how to use it and complete a game with it in two hours. The premise of this game was suggested by PurpleChair. Download (16.8 MB)
thurs day (2011)
Made for the inaugural Timezone Lottery Klik Jam, a variation on Klik of the Month that takes place during a randomly allocated timeslot. thurs day is a brief interactive history of video games controlled using the arrow keys. It incorporates some of the wonderful art found at MYLONELYDAYS.COM (now defunct) and sound effects from James’ Circuit Bent Library. Download (3.9 MB)
I Wanna Be The Red Guy (2011)
Made for Klik of the Month Klub #45. Use the mouse to move and click to fire. Download (1.3 MB)
Eyeball 3D: Maze of Felsh (2011)
Made in The 3D Gamemaker for Klik of the Month Klub #44. This program is interesting in that it encourages the use of pre-fabricated art assets and gameplay mechanics rather than content actually created by the user. The back of the box proudly states that it is possible to create over 12 billion unique games, whereas many other programs would quite safely be able to state that the possibilities...
This is a really small Knytt Stories level I made for Healy’s Urban Environments competition. The environment loops and there’s no ending, so just quit when you’ve had enough. You will need Knytt Stories to play this level. Download (1.4 MB)
Noah More Heroes (2011)
Noah More Heroes was made for the Global Game Jam 2011 with Erik Hogan, Michael Schaeffers, Andrew Young and Anthony Lau. In addition to this already large group, Kei Kasai provided the title screen art and Thinkt Studios provided music and some sound effects. My main contributions to this game were art and design, but I was also the voice of Noah. You should get it over at Earok’s...
Awful Knytt Stories Levels (2010-2011)
Of these three Knytt Stories levels, only Quest for Phallic Flora is potentially worth playing, and just barely. Knytt Without a Cause is an adaptation of Pac-Man Without a Cause which was made for Knytt of the Month* Klub #6. Quest for Phallic Flora is a surreal and disturbing collaboration with rhetoricstu. It Keeps Happening is a tribute to Sweet Bro and Hella Jeff that I made with...
Weem 2 (2010)
A sequel to that one button game I made five years prior to this one. Weem 2 was made in Klik & Play for Klik of the Month Klub #41. Puzzle idea by PurpleChair, I think (I don’t seem to have recorded this anywhere). MIDI music by Trash80. Used without permission, but it seems like the sort of thing he’d be OK with. Once again, the version posted here is compatible with 64-bit...
My Super Secret Basement (2010)
Yet another Knytt Stories level. I have no idea why I made one level when Knytt Stories was released and then waited three years before really getting into it. This one was made for PeppyHare4000’s Sections competition. It was featured on TIGSource thanks to ortoslon, who also recorded a playthrough. You will need Knytt Stories to play this level. Download (17 MB)
Oh Man Go Time (2010) | Oh Man Go Time 2: Requiem...
Another pair of Knytt Stories levels, made for the fourth and eighth Knytt of the Month events. The title Oh Man Go Time and the drug references derive from two comments on the Glorious Trainwrecks IRC channel, while the syringe coming out of the Question Block is a misinterpretation of an idea suggested by Franco. The music used in the sequel is a remix of Clint Mansell’s Lux Æterna, from...
Juni Encounters a Bug (2010) | Columns (2010)
Two Knytt Stories levels I created with my friend Jacob. These were made for the first and second Knytt of the Month events, which were inspired by Klik of the Month. Both games feature music Jacob made in LSDJ which we had a pretty hard time recording and implementing during the allocated two hour period… in fact, both levels ended up taking about three hours to make. You will need Knytt...
Klik & Play Games Part 2 (2010)
This is a collection of the three remaining games I submitted to The 529-in-1 Klik & Play Pirate Kart II: Klik Harder, all of which were made in Klik & Play. Once again, these have been converted to allow running on 64-bit Windows. THE NORMAN FAMILY GOES VACATIONING 2: THE SEXY BIKINI BABES OF EASTERN RUSSIA is a prequel to THE NORMAN FAMILY GOES VACATIONING 3: “I think we left...
my shadow is a killing thing (2010)
The third game I made for The 529-in-1 Klik & Play Pirate Kart II: Klik Harder. Experience the terror of possessing a shadow that destroys all life it is cast on, including the bugs you love so dearly. Music by The Fat Man, taken from The 11th Hour. Download (1.4 MB)
Letter Killah (2010)
The second game I made for The 529-in-1 Klik & Play Pirate Kart II: Klik Harder. The controls and mechanics of this game are up to you to discover. Music is from Cyril Cyberpunk a.k.a. The Cyberboard Kid. Download (1.9 MB)
Shake Yer Assets (2010)
The first game I made for The 529-in-1 Klik & Play Pirate Kart II: Klik Harder, an attempt to make 371 games in 48 hours that far exceeded that goal. If I remember correctly, I was asked to created a game with this name by Daphny (NSFW). There is an ending, but I don’t think it’s enough to justify 2000 keystrokes. If you have 1GB or so to spare, I recommend you download the whole...
Cakewalk 7000 (2010)
Cakewalk 7000 was made for the Global Game Jam 2010 with Jonathan Zhao, Mark Hankins and Adi Potgieter. The theme of the jam was deception. I had no idea what to expect from Global Game Jam, but it turned out to be an awesome experience. I’m really proud of the game we created! It happens to be the first game created for the event to be played by keynote speaker Ste Curran (who said...
Malco Monogatari (2010)
A rejected submission for Gamma IV. Malco Monogatari was another collaboration with Liam Bowen and the third game I have worked on starring Malco, a minor character from Cave Story (the first two were incomplete mods of The Underside that may one day be released). Liam is currently working on Malcoladdin, a reimagining of the story of Aladdin with Malco in the lead role. Liam also has a tattoo...
Piss Christ: The Game(s) (2009)
An Experimental Gameplay Project submission made at age 19. The theme was art game, so I set out to turn the infamous photograph Piss Christ by Andres Serrano (NSFW) into a game and hopefully make fun of it in the process. That was done in three days, so I used the rest of the week to make a sequel set in space. Judges of your score in Piss Christ 2 are, from left to right: Robert Hughes,...
Klik & Play Games Part 1 (2009-2010)
This is a collection of every game I’ve submitted to Klik of the Month Klub that was made in Klik & Play (except Weem 2, which will get its own post). Now that I only have regular access to 64-bit versions of Windows, it’s unlikely I’ll ever make another Klik & Play game. Meh Effect 1 & 2 Collection Special Edition was made for my friend Thomas, who plays more of...
The Box That Ate Time (2009)
Created in two hours at age 19 for a time travel themed Popovkast. The title alludes to Richard Longhurst and the Box that Ate Time, a game I’ve never played. Mr. Podunkian (who created an excellent game called mak gam in 1 hour for this event) likes this game for some reason. Download (4.2 MB)
Standing in the rain, Waiting for Mark Gobbin,...
Made at age 19. For Klik of the Month Klub #28 I’d made plans to collaborate with Mark Gobbin again, probably on the previously mentioned Chrono Digger. When he didn’t show up, I made this game. The name is a reference to a game by SpindleyQ and / or a tweet by Tim Schafer. Download (1.2 MB)
A Klik of the Month game made at age 19. Based on a dream a friend of mine had, the details of which are included in the ZIP file. At this point I’m starting to link to files I originally uploaded to Glorious Trainwrecks rather than files uploaded specifically for this blog, so from now on folders for the games won’t always be included in the ZIP files. I’m probably the only...
Bonksy Da Ghetto Toad (2009)
At ages 18-19 I attempted to bring life to Bonsky Da Ghetto Toad, a concept first announced in 2004 by Halpenny Games. It was a game that promised to seamlessly merge the genres of 2D platformer, first-person shooter and real-time strategy, all in a gritty urban setting populated by cartoon animals. It should come as no surprise that such a game never eventuated. As a gift for the...
FUTURE WARS: 92 Minutes (2009) | Time Weasels...
Two collaborations with Mark Gobbin. FUTURE WARS: 92 Minutes was made at age 18, in 92 minutes. It was a test of whether we could handle Klik of the Month and became the first official release of Team 3000, a group devoted to the creation of games, comics, music, art and writings. Although the Team 3000 website crashed some time ago (taking a lot of its content with it) the group lives on in our...