Sergio's Games

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Hi, I'm Sergio Cornaga. Collected here is virtually every game I've ever worked on, regardless of quality. Thanks to Glorious Trainwrecks and Knytt Stories Level Archive for generously hosting most of these downloads. You might also like: Duck Fight
stanley melberg: accursed accountant (2012)

stanley melberg: accursed accountant

My second game for Klik of the Month Klub #57 (though one that took well over two hours) was a fan sequel to hugs’ excellent Klik of the Month Klub #53 submission, stanley melberg: enchanted accountant. The music used is the appropriately-titled Inferno from La-Mulana, but edited by me to include more orchestra hits. The downloadable version of this game is, in my opinion, slightly superior.

Friday May 11th
Oh Man Go Time Gaiden: Gaiden (2012) | OH MAN GO TIIIM3 (2012)

Oh Man Go Time Gaiden: Gaiden and OH MAN GO TIIIM3

More Oh Man Go Time sequels. Oh Man Go Time Gaiden: Gaiden is a spin-off of a spin-off; specifically, it builds on Healy’s unfinished tribute to the series, Oh Man Go Time Gaiden. It was initially made for Klik of the Month Klub #57, but later transplanted into Pirate Kart V, where it went on to confuse anyone who encountered it without being intimately familiar with the Knytt Stories engine.

OH MAN GO TIIIM3 was made in response to Healy’s challenge to release a Knytt Stories level within a week. It was conceived mostly as a tech demo to test some of my ideas for unintended usage of the Knytt Stories engine, but the results didn’t end up being all that impressive. You never know until you try!

You will need Knytt Stories to play these levels.

Friday May 11th
Rainy Day Adventure (2012)

Rainy Day Adventure

A Knytt Stories collaboration for Pirate Kart V featuring areas designed by me, Healy, EffBee, dotdot, Fabien Porée, Zecks, Draknek and TheCube. There’s also custom music by feeblethemighty, Kanar and Shnabubula. Download the level for even more credits!

You will need Knytt Stories to play this level.

Monday April 2nd
Passagebalt (2012)


Passagebalt is a Pirate Kart V submission that fuses Passage and Canabalt. Of all my games so far, Passagebalt has spread the furthest, being featured on, Rock Paper Shotgun,, Kotaku, Edge and many other places. Virtually every asset in the game was appropriated, see the game’s page on Glorious Trainwrecks for an extensive list of credits.

Monday April 2nd
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Barbara Kwest (2005) | Barbara Kwest 2012 (2012)

Barbara Kwest and Barbara Kwest 2012

One weekend when I was around 12, I installed a copy of AGS on a computer belonging to my grandmother, Barbara. I started making an adventure game starring her, then forgot about it for two years. In 2005, I discovered that the source files were still there, added an ending and showed Barbara, who unsurprisingly appreciated it. In 2012, I discovered that the source files had somehow still survived despite a couple of computer changes and decided to release Barbara Kwest via Pirate Kart V: The 2012-in-one Glorious Developers Konference Kollection.

I also took the opportunity to make a sequel to the game, this time with Barbara’s assistance. The original was an adventure game because that was the genre Barbara enjoyed most at the time, but now she’s more into hidden object games (hence the radical new direction taken by Barabara Kwest 2012). We used Klik & Play, because I missed it and Barbara’s computer is capable of running it natively. The version posted here will run on 64-bit Windows, though.

Monday April 2nd
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Miscellaneous Pirate Kart V Submissions (2012)

Miscellaneous Pirate Kart V Submissions

Four Pirate Kart V submissions too questionable for solo posts. The first, Stop Using Your Gut: How to Efficiently Measure ROI was yet another Kickstarter reward based on the suggestion “make a game based on the title of any talk scheduled for GDC”. This time, inspiration was provided by Curtis Onuczko of BioWare Edmonton. The second, Coolmann, is a Choose Your Own Adventure game built in Twine. It was a collaboration with two friends of mine (who may or may not have been inebriated at the time) which was released under the pseudonym ‘Von Lemaggio’.

The third, Pixel Perfect Gaiden, is a fangame of toaster’s Pixel Perfect also inspired by Jory Griffis’ Pixel Perfect 3.5: Fan Mix. It was my first foray into GameMaker HTML5. The fourth, The Negging Wife: Gaiden: The Rhinoceros Poop Adventures is a sprite edit of markp0rter’s The Nagging Wife: The Dog Poop Adventures.

Friday March 23rd
Keys to the Asian Market (2012)

Keys to the Asian Market

My first contribution to Pirate Kart V: The 2012-in-one Glorious Developers Konference Kollection. This Pirate Kart was displayed at GDC thanks to Kickstarter funding, with project backers able to choose from a variety of rewards. A popular reward was the creation of a game based on the backer’s specifications, with one such request being “make a game based on the title of any talk scheduled for GDC”.

This level was based on a talk by Dennis Ryan of Popcap Games. The music used is The Wise Tortoise by Shnabubula, from his magnificent album Free Play. Kudos to Noyb for building a special Knytt Stories player for the Pirate Kart V launcher.

You will need Knytt Stories to play this level.

Friday March 23rd
Dandelion Game (2012)

Dandelion Game

Made frantically in the 5 hours before the deadline to the Experimental Gameplay Project 5 Buttons Competition. It was made with the swimming pool / art gallery setting firmly in mind, but feel free to play it at home with the 1-5 keys on your keyboard.

Sunday February 12th
2 notes and 0 comments
AAAAAmaze (2012)


AAAAAmaze was my main project of Global Game Jam 2012. Our team had three amazing artists (Lianne Booton, Anthony Lau and Regan Music) and a great Java programmer (Paul Catling) so I opted to mostly do odd jobs like sound effects, glitch graphics and tedious sprite recolouring. Due to the excessive quantity of artists there are several neat graphics that never made it into the Windows version, though they have been implemented in the iPad port.

Sunday February 12th
You Have To Eat Yourself (2012)

You Have To Eat Yourself

For Global Game Jam 2012 I took an hour out of my team project to interpret the theme as literally as possible. Geez, this was my first game of 2012? Oh well.

Sunday February 12th
4 notes and 0 comments