Sergio's Games
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Hi, I'm Sergio Cornaga. Collected here is virtually every game I've ever worked on, regardless of quality.
Thanks to Glorious Trainwrecks and Knytt Stories Level Archive for generously hosting most of these downloads. You might also like: Duck Fight
Miscellaneous Pirate Kart V Submissions (2012)
Four Pirate Kart V submissions too questionable for solo posts. The first, Stop Using Your Gut: How to Efficiently Measure ROI was yet another Kickstarter reward based on the suggestion “make a game based on the title of any talk scheduled for GDC”. This time, inspiration was provided by Curtis Onuczko of BioWare Edmonton. The second, Coolmann, is a Choose Your Own Adventure game built in Twine. It was a collaboration with two friends of mine (who may or may not have been inebriated at the time) which was released under the pseudonym ‘Von Lemaggio’.
The third, Pixel Perfect Gaiden, is a fangame of toaster’s Pixel Perfect also inspired by Jory Griffis’ Pixel Perfect 3.5: Fan Mix. It was my first foray into GameMaker HTML5. The fourth, The Negging Wife: Gaiden: The Rhinoceros Poop Adventures is a sprite edit of markp0rter’s The Nagging Wife: The Dog Poop Adventures.
Friday March 23rd
Keys to the Asian Market (2012)
My first contribution to Pirate Kart V: The 2012-in-one Glorious Developers Konference Kollection. This Pirate Kart was displayed at GDC thanks to Kickstarter funding, with project backers able to choose from a variety of rewards. A popular reward was the creation of a game based on the backer’s specifications, with one such request being “make a game based on the title of any talk scheduled for GDC”.
This level was based on a talk by Dennis Ryan of Popcap Games. The music used is The Wise Tortoise by Shnabubula, from his magnificent album Free Play. Kudos to Noyb for building a special Knytt Stories player for the Pirate Kart V launcher.
You will need Knytt Stories to play this level.
Friday March 23rd
Dandelion Game (2012)
Made frantically in the 5 hours before the deadline to the Experimental Gameplay Project 5 Buttons Competition. It was made with the swimming pool / art gallery setting firmly in mind, but feel free to play it at home with the 1-5 keys on your keyboard.
Sunday February 12th
AAAAAmaze (2012)
AAAAAmaze was my main project of Global Game Jam 2012. Our team had three amazing artists (Lianne Booton, Anthony Lau and Regan Music) and a great Java programmer (Paul Catling) so I opted to mostly do odd jobs like sound effects, glitch graphics and tedious sprite recolouring. Due to the excessive quantity of artists there are several neat graphics that never made it into the Windows version, though they have been implemented in the iPad port.
Sunday February 12th
You Have To Eat Yourself (2012)
For Global Game Jam 2012 I took an hour out of my team project to interpret the theme as literally as possible. Geez, this was my first game of 2012? Oh well.
Sunday February 12th
Water Walk (2011)
A short Knytt Stories level in which your ability to jump is taken away from you.
You will need Knytt Stories to play this level.
Friday November 25th
TIME WORM!!! (2011)
My third and final Klik of the Month Klub #53 submission, and the only one made within the traditional two hour time limit. A one button love letter to Animation Library, the unofficial theme of the event as suggested by madamluna. The music is a combination of two short Casio SK-1 recordings from SynthMania which I used based on advice from SpindleyQ.
Monday November 21st
thurs day part ii (2011)
My second contribution to Klik of the Month Klub #53. I received a wide range of feedback on thurs day after including it in the 2012 IGF Pirate Kart, so I felt compelled to make a sequel. thurs day part ii attempts to compile several notable art games into a singular experience. The graphics are original this time, as is the audio, with the exception of a few samples from Moondust and Passage.
Monday November 21st
Worker & Parasite: The Game (2011)
Worker & Parasite is the first of three games I submitted to Klik of the Month Klub #53. It is an adaptation of the skit of the same name from The Simpsons, inspired by the Museum of Soviet Arcade Games and rhetoricstu’s Silly Family. I created the graphics in June and then sent them to rhetoricstu, who implemented the appropriately glitchy gameplay. The music used is Goto80’s Jonkvrouwe, remixed by Mark Gobbin.
Monday November 21st
Eliza Edith Escapes Expiration (2011)
A pseudo-sequel to Sergio Cornaga, Procrastinator made for both Klik of the Month Klub #52 and the 2012 IGF Pirate Kart. This game began its life as a proposed sprite swap of Sergio Cornaga, Procrastinator that arose in conversation with my friends Eliza and Michael. The next day I thought it would be cool to actually make it, so I enlisted the help of the finest skull artist I know, Ethan Worley, who promptly drew the vast majority of the game’s many skulls. The music featured is Dock Boggs’ rendition of Oh, Death.
Friday October 28th