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Hi, I'm Sergio Cornaga. Collected here is virtually every game I've ever worked on, regardless of quality.
Thanks to Glorious Trainwrecks and Knytt Stories Level Archive for generously hosting most of these downloads. You might also like: Duck Fight
This was my contribution to The Vector 3D Jam Klik & Play Multi-Game Pirate Kart, a bulk-submission for RAGE 2011 proposed by EffBee on Glorious Trainwrecks. The objective of RAGE is to create a horrible Sonic fangame. I believe I succeeded; devective is probably the worst game I’ve ever created. A requirement for RAGE 2011 was to prominently feature the character Vector the Crocodile. I knew nothing about this character or most of the others mentioned in this game and the ‘plot’ is based entirely on about ten minutes of Internet browsing.
Friday October 28th
Sergio Cornaga, Procrastinator (2011)
Made for Klik of the Month Klub #50. I had hoped to work on a much larger game in the weeks leading up to the event but I couldn’t bring myself to do that because I constantly felt I should be working on an essay. This didn’t stop me from being distracted by lots of smaller things, as documented in this game. I found the backgrounds on the Internet, but I have no idea who made them. The title is a reference to Tom Sennett, Procrastinator.
Monday August 22nd
End of Chapter 1
40 posts and almost 60 games and levels later, I’ve reached today in my game development history. That means that while I will continue to post things I create, the pace at which games pop up will decrease greatly.
I could delve into the projects I never completed for a little bit more content, as I did once already. However, most of these games are not quite abandoned, which makes me reluctant to start posting them. I am also considering ditching chronological order if I go ahead with this plan. I’d be interested in your opinions.
I’ll probably be taking a little break from posting things for now, anyway. But please, provide feedback!
Friday July 29th
9 days (2011)
9 days is a Knytt Stories level made for the Shift Use / Day and Night competition held by jetio4 and Talps. It features some pretty ambitious (or maybe just stupid) use of the Knytt Stories engine. I talk about the level in more depth, including the soundtrack I made, over at Nifflas’ Support Forum, so head there if you think you might be interested.
You will need Knytt Stories to play this level.
Thursday July 28th
Made for Klik of the Month Klub #48, marking a five month streak of participating in Klik of the Month Klub that ended tragically when I was busy during Klik of the Month Klub #49. This game is entirely mouse controlled. The audio featured is a massively degraded version of Hung Bunny by the Melvins. The audio has also been reversed, with surprisingly little effect.
Thursday July 28th
Jesus: The 73rd Coming: Nobody is Left (2011)
Klik of the Month Klub #47 happened to take place at the same time as the Rapture, so that became an unofficial theme of the event. Several participants set out to make sequels to EffBee’s Jesus: The Second Coming: Hamburger Flipper, myself included. I feel that mine isn’t good, probably because I was really sick when I made it. Audio is a modified version of Jesus Is My Friend by Sonseed.
Wednesday July 27th
Bee Man (2011)
Made for Klik of the Month Klub #46. This is the first (and so far, only) thing I’ve created using Ren’Py, a program which deserves a lot of praise since I was able to learn how to use it and complete a game with it in two hours. The premise of this game was suggested by PurpleChair.
Tuesday July 26th
thurs day (2011)
Made for the inaugural Timezone Lottery Klik Jam, a variation on Klik of the Month that takes place during a randomly allocated timeslot. thurs day is a brief interactive history of video games controlled using the arrow keys. It incorporates some of the wonderful art found at MYLONELYDAYS.COM (now defunct) and sound effects from James’ Circuit Bent Library.
Tuesday July 26th
I Wanna Be The Red Guy (2011)
Made for Klik of the Month Klub #45. Use the mouse to move and click to fire.
Monday July 25th
Eyeball 3D: Maze of Felsh (2011)
Made in The 3D Gamemaker for Klik of the Month Klub #44. This program is interesting in that it encourages the use of pre-fabricated art assets and gameplay mechanics rather than content actually created by the user. The back of the box proudly states that it is possible to create over 12 billion unique games, whereas many other programs would quite safely be able to state that the possibilities are endless.
You are certain to experience technical difficulties with this game! On most systems, after starting the game once you will never be able to play it again without manually deleting the folder ‘C:\Windows\Temp\AckGame’ that the game creates. If everything is red (example) you might have better luck with this version of the game instead of the download below. Alt-tabbing out of the program may cause the screen to rapidly flash black and white. If you are prone to seizures, I recommend avoiding this game and probably anything else made with The 3D Gamemaker.
If this all sounds like too much for you, feel free to just watch a video playthrough of the game. Further discussion of the quirks of this game and the program it was made with can be found on its page on Glorious Trainwrecks.
Sunday July 24th