Sergio's Games

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Hi, I'm Sergio Cornaga. Collected here is virtually every game I've ever worked on, regardless of quality. Thanks to Glorious Trainwrecks and Knytt Stories Level Archive for generously hosting most of these downloads. You might also like: Duck Fight
Worker & Parasite: The Game (2011)

Worker & Parasite: The Game

Worker & Parasite is the first of three games I submitted to Klik of the Month Klub #53. It is an adaptation of the skit of the same name from The Simpsons, inspired by the Museum of Soviet Arcade Games and rhetoricstu’s Silly Family. I created the graphics in June and then sent them to rhetoricstu, who implemented the appropriately glitchy gameplay. The music is Goto80’s Jonkvrouwe as remixed by Mark Gobbin, and can be obtained here.

Monday November 21st
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Piss Christ: The Game(s) (2009)

Piss Christ: The Game(s)

An Experimental Gameplay Project submission made at age 19. The theme was art game, so I set out to turn the infamous photograph Piss Christ by Andres Serrano (NSFW) into a game and hopefully make fun of it in the process. That was done in three days, so I used the rest of the week to make a sequel set in space. Judges of your score in Piss Christ 2 are, from left to right: Robert Hughes, Etienne Dumont and Sister Wendy Beckett. I felt guilty creating this game and I still feel guilty posting it now. However, nobody’s ever told me they find this offensive. Let me know if you’re offended!

Tuesday July 12th
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Count Pacula (2004) | Pacula Resurrection (2005)

Count Pacula and Pacula Resurrection

Count Pacula was made at age 13. It’s the first thing I did with Game Maker; an edit of the Pacman example. On most modern computers, the game breaks pretty severely on a level called ‘The Sanctuary’ and your character’s movements become invisible, much like the kill screen in real Pac-Man. I challenge you to attempt beating the level in this state if you can be bothered.

Pacula Resurrection is a sequel I started working on and never finished. At age 15 I added a bunch of disclaimer messages and released the game as abandonware. The game eventually gets ridiculously difficult, at which point I encourage gratuitous use of the F5 key (extra life) and the F7 key (skip level). Some of the enemy death animations in this are quite great, I especially like the red bat that collapses into a pile of bat bits larger than its body originally was.

Thursday July 7th
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