Barbara Kwest (2005) | Barbara Kwest 2012 (2012)
One weekend when I was around 12, I installed a copy of AGS on a computer belonging to my grandmother, Barbara. I started making an adventure game starring her, then forgot about it for two years. In 2005, I discovered that the source files were still there, added an ending and showed Barbara, who unsurprisingly appreciated it. In 2012, I discovered that the source files had somehow still survived despite a couple of computer changes and decided to release Barbara Kwest via Pirate Kart V: The 2012-in-one Glorious Developers Konference Kollection.
I also took the opportunity to make a sequel to the game, this time with Barbara’s assistance. The original was an adventure game because that was the genre Barbara enjoyed most at the time, but now she’s more into hidden object games (hence the radical new direction taken by Barabara Kwest 2012). We used Klik & Play, because I missed it and Barbara’s computer is capable of running it natively. The version posted here will run on 64-bit Windows, though.
Monday April 2nd
Chisel (2003)
Made at age 12. Not the first game I ever made, but probably the first game I ever released online. Point and click adventure game featuring nonsensical puzzles. Most of this game’s story elements are borrowed from the first Greyshirt story by Alan Moore and Rick Veitch found in Tomorrow Stories #1, but considering that character owes so much to characters like The Spirit, The Shadow and Blackshirt, I don’t feel so bad about it now.
Wednesday July 6th