Barbara Kwest (2005) | Barbara Kwest 2012 (2012)
One weekend when I was around 12, I installed a copy of AGS on a computer belonging to my grandmother, Barbara. I started making an adventure game starring her, then forgot about it for two years. In 2005, I discovered that the source files were still there, added an ending and showed Barbara, who unsurprisingly appreciated it. In 2012, I discovered that the source files had somehow still survived despite a couple of computer changes and decided to release Barbara Kwest via Pirate Kart V: The 2012-in-one Glorious Developers Konference Kollection.
I also took the opportunity to make a sequel to the game, this time with Barbara’s assistance. The original was an adventure game because that was the genre Barbara enjoyed most at the time, but now she’s more into hidden object games (hence the radical new direction taken by Barabara Kwest 2012). We used Klik & Play, because I missed it and Barbara’s computer is capable of running it natively. The version posted here will run on 64-bit Windows, though.
Monday April 2nd
Made at age 14 for the 2005 Retro Remakes One Switch competition. Weem is a prototype for a one button adventure game interface inspired by discussions on the AGS Forums. I liked this interface enough to make a sequel in Klik & Play 5 years later.
Thursday July 7th
Count Pacula (2004) | Pacula Resurrection (2005)
Count Pacula was made at age 13. It’s the first thing I did with Game Maker; an edit of the Pacman example. On most modern computers, the game breaks pretty severely on a level called ‘The Sanctuary’ and your character’s movements become invisible, much like the kill screen in real Pac-Man. I challenge you to attempt beating the level in this state if you can be bothered.
Pacula Resurrection is a sequel I started working on and never finished. At age 15 I added a bunch of disclaimer messages and released the game as abandonware. The game eventually gets ridiculously difficult, at which point I encourage gratuitous use of the F5 key (extra life) and the F7 key (skip level). Some of the enemy death animations in this are quite great, I especially like the red bat that collapses into a pile of bat bits larger than its body originally was.
Thursday July 7th