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Hi, I'm Sergio Cornaga. Collected here is virtually every game I've ever worked on, regardless of quality.
Thanks to Glorious Trainwrecks and Knytt Stories Level Archive for generously hosting most of these downloads. You might also like: Duck Fight
Miscellaneous Pirate Kart V Submissions (2012)
Four Pirate Kart V submissions too questionable for solo posts. The first, Stop Using Your Gut: How to Efficiently Measure ROI was yet another Kickstarter reward based on the suggestion “make a game based on the title of any talk scheduled for GDC”. This time, inspiration was provided by Curtis Onuczko of BioWare Edmonton. The second, Coolmann, is a Choose Your Own Adventure game built in Twine. It was a collaboration with two friends of mine (who may or may not have been inebriated at the time) which was released under the pseudonym ‘Von Lemaggio’.
The third, Pixel Perfect Gaiden, is a fangame of toaster’s Pixel Perfect also inspired by Jory Griffis’ Pixel Perfect 3.5: Fan Mix. It was my first foray into GameMaker HTML5. The fourth, The Negging Wife: Gaiden: The Rhinoceros Poop Adventures is a sprite edit of markp0rter’s The Nagging Wife: The Dog Poop Adventures.
Friday March 23rd
Dandelion Game (2012)
Made frantically in the 5 hours before the deadline to the Experimental Gameplay Project 5 Buttons Competition. It was made with the swimming pool / art gallery setting firmly in mind, but feel free to play it at home with the 1-5 keys on your keyboard.
Sunday February 12th
You Have To Eat Yourself (2012)
For Global Game Jam 2012 I took an hour out of my team project to interpret the theme as literally as possible. Geez, this was my first game of 2012? Oh well.
Sunday February 12th
thurs day part ii (2011)
My second contribution to Klik of the Month Klub #53. I received a wide range of feedback on thurs day after including it in the 2012 IGF Pirate Kart, so I felt compelled to make a sequel. thurs day part ii attempts to compile several notable art games into a singular experience. The graphics are original this time, as is the audio, with the exception of a few samples from Moondust and Passage.
Monday November 21st
Worker & Parasite: The Game (2011)
Worker & Parasite is the first of three games I submitted to Klik of the Month Klub #53. It is an adaptation of the skit of the same name from The Simpsons, inspired by the Museum of Soviet Arcade Games and rhetoricstu’s Silly Family. I created the graphics in June and then sent them to rhetoricstu, who implemented the appropriately glitchy gameplay. The music used is Goto80’s Jonkvrouwe, remixed by Mark Gobbin.
Monday November 21st
Jesus: The 73rd Coming: Nobody is Left (2011)
Klik of the Month Klub #47 happened to take place at the same time as the Rapture, so that became an unofficial theme of the event. Several participants set out to make sequels to EffBee’s Jesus: The Second Coming: Hamburger Flipper, myself included. I feel that mine isn’t good, probably because I was really sick when I made it. Audio is a modified version of Jesus Is My Friend by Sonseed.
Wednesday July 27th
thurs day (2011)
Made for the inaugural Timezone Lottery Klik Jam, a variation on Klik of the Month that takes place during a randomly allocated timeslot. thurs day is a brief interactive history of video games controlled using the arrow keys. It incorporates some of the wonderful art found at MYLONELYDAYS.COM (now defunct) and sound effects from James’ Circuit Bent Library.
Tuesday July 26th
Oh Man Go Time (2010) | Oh Man Go Time 2: Requiem for a Drugs (2011)
Another pair of Knytt Stories levels, made for the fourth and eighth Knytt of the Month events. The title Oh Man Go Time and the drug references derive from two comments on the Glorious Trainwrecks IRC channel, while the syringe coming out of the Question Block is a misinterpretation of an idea suggested by Franco. The music used in the sequel is a remix of Clint Mansell’s Lux Æterna, from the score to Darren Aronofsky’s Requiem for a Dream.
You will need Knytt Stories to play these levels.
Monday July 18th
Letter Killah (2010)
The second game I made for The 529-in-1 Klik & Play Pirate Kart II: Klik Harder. The controls and mechanics of this game are up to you to discover. Music is from Cyril Cyberpunk a.k.a. The Cyberboard Kid.
Saturday July 16th
Cakewalk 7000 (2010)
Cakewalk 7000 was made for the Global Game Jam 2010 with Jonathan Zhao, Mark Hankins and Adi Potgieter. The theme of the jam was deception. I had no idea what to expect from Global Game Jam, but it turned out to be an awesome experience. I’m really proud of the game we created! It happens to be the first game created for the event to be played by keynote speaker Ste Curran (who said “it was awesome”) and it was later featured in PC World New Zealand Magazine.
Thursday July 14th