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Hi, I'm Sergio Cornaga. Collected here is virtually every game I've ever worked on, regardless of quality.
Thanks to Glorious Trainwrecks and Knytt Stories Level Archive for generously hosting most of these downloads. You might also like: Duck Fight
Dandelion Game (2012)
Made frantically in the 5 hours before the deadline to the Experimental Gameplay Project 5 Buttons Competition. It was made with the swimming pool / art gallery setting firmly in mind, but feel free to play it at home with the 1-5 keys on your keyboard.
Sunday February 12th
thurs day part ii (2011)
My second contribution to Klik of the Month Klub #53. I received a wide range of feedback on thurs day after including it in the 2012 IGF Pirate Kart, so I felt compelled to make a sequel. thurs day part ii attempts to compile several notable art games into a singular experience. The graphics are original this time, as is the audio, with the exception of a few samples from Moondust and Passage.
Monday November 21st
9 days (2011)
9 days is a Knytt Stories level made for the Shift Use / Day and Night competition held by jetio4 and Talps. It features some pretty ambitious (or maybe just stupid) use of the Knytt Stories engine. I talk about the level in more depth, including the soundtrack I made, over at Nifflas’ Support Forum, so head there if you think you might be interested.
You will need Knytt Stories to play this level.
Thursday July 28th
Made for Klik of the Month Klub #48, marking a five month streak of participating in Klik of the Month Klub that ended tragically when I was busy during Klik of the Month Klub #49. This game is entirely mouse controlled. The audio featured is a massively degraded version of Hung Bunny by the Melvins. The audio has also been reversed, with surprisingly little effect.
Thursday July 28th
Letter Killah (2010)
The second game I made for The 529-in-1 Klik & Play Pirate Kart II: Klik Harder. The controls and mechanics of this game are up to you to discover. Music is from Cyril Cyberpunk a.k.a. The Cyberboard Kid.
Saturday July 16th
Piss Christ: The Game(s) (2009)
An Experimental Gameplay Project submission made at age 19. The theme was art game, so I set out to turn the infamous photograph Piss Christ by Andres Serrano (NSFW) into a game and hopefully make fun of it in the process. That was done in three days, so I used the rest of the week to make a sequel set in space. Judges of your score in Piss Christ 2 are, from left to right: Robert Hughes, Etienne Dumont and Sister Wendy Beckett. I felt guilty creating this game and I still feel guilty posting it now. However, nobody’s ever told me they find this offensive. Let me know if you’re offended!
Tuesday July 12th
Klik & Play Games Part 1 (2009-2010)
This is a collection of every game I’ve submitted to Klik of the Month Klub that was made in Klik & Play (except Weem 2, which will get its own post). Now that I only have regular access to 64-bit versions of Windows, it’s unlikely I’ll ever make another Klik & Play game.
Meh Effect 1 & 2 Collection Special Edition was made for my friend Thomas, who plays more of the Mass Effect series than any other game. The game is based mostly on media coverage of the “virtual orgasmic rape” not found in Mass Effect. Soccer Judge: The Revenge and Spread Joy were both made in desperate attempts to participate in Klik of the Month Klub without actually having time to spend on it. Soccer Judge: The Revenge was made in 10 minutes, mostly by my friend Liam, while Spread Joy was made in 20 minutes. The Legend of Zeldar: Hunchback Extermination Extreme is built entirely around a gameplay mechanic I accidentally implemented as a result of my lack of Klik & Play knowledge.
All games have been converted using The Games Factory so they can run on 64-bit Windows. The original Klik & Play version of The Legend of Zeldar: Hunchback Extermination Extreme is also included in the download since I wasn’t able to preserve the original animations for the converted version.
Tuesday July 12th
Kocmoca (2008) | Space Invader vs. Pac-Man: The Revengening (2008)
Both made at age 18. Kocmoca and Space Invader vs. Pac-Man: The Revengening are modified example games submitted to the 2008 Teatons Game Contest. Kocmoca was made in collaboration with Liam Bowen. The vast majority of the game was constructed by Liam, who seems mostly interested in breaking gameplay as severely as possible. Space Invader vs. Pac-Man: The Revengening is based on Smarty’s Defender Loop demo.
These two terrible games are the only ones I released in 2008, although I did also contribute some backgrounds to Macarena of the Missing. Years with few releases usually mark times I was working on large projects that were never completed. I might throw some of these unfinished games up here one day.
Saturday July 9th
Eyeball: Trinity of Evil (2006-2007)
Eyeball: Trinity of Evil collects the first three games in the Eyeball series.
Attack of the Killer Eyeball Attacks was made at age 15 for the Teatons Project floppy disk challenge, which involved making a game and leaving it on a floppy disk in public. The Teatons Project was an experimental art movement / cult initiated by Jonny Smeby in 2005 which was responsible for over 2,000 nonsensical cartoons being stuck in public places around the world, among many other questionable achievements.
A sequel, entitled Attack of the Killer Eyeball Returns Strike Back was made at age 16. This game was requested by AaronKI (Duck Fight creator and fellow Teatons participant) as a special Halloween addition to the Teatons website.
The third game in the series, Eyeball 3: Rorschach % Dungeon, was made at age 17 for the Retro Remakes Top-Down 2D Dungeon competition. This entry continues the tradition of terrible titles, but ditches a lot of the intentional cruddiness found in the previous two. In fact, it was decent enough to be featured on the IndieGames.com Weblog (back when it was the Independent Gaming blog), an achievement that made me extremely happy since that was the website I visited pretty much every day to learn of cool new indie games.
Friday July 8th