Miscellaneous Pirate Kart V Submissions (2012)
Four Pirate Kart V submissions too questionable for solo posts. The first, Stop Using Your Gut: How to Efficiently Measure ROI was yet another Kickstarter reward based on the suggestion “make a game based on the title of any talk scheduled for GDC”. This time, inspiration was provided by Curtis Onuczko of BioWare Edmonton. The second, Coolmann, is a Choose Your Own Adventure game built in Twine. It was a collaboration with two friends of mine (who may or may not have been inebriated at the time) which was released under the pseudonym ‘Von Lemaggio’.
The third, Pixel Perfect Gaiden, is a fangame of toaster’s Pixel Perfect also inspired by Jory Griffis’ Pixel Perfect 3.5: Fan Mix. It was my first foray into GameMaker HTML5. The fourth, The Negging Wife: Gaiden: The Rhinoceros Poop Adventures is a sprite edit of markp0rter’s The Nagging Wife: The Dog Poop Adventures.
Friday March 23rd
Cakewalk 7000 (2010)
Cakewalk 7000 was made for the Global Game Jam 2010 with Jonathan Zhao, Mark Hankins and Adi Potgieter. The theme of the jam was deception. I had no idea what to expect from Global Game Jam, but it turned out to be an awesome experience. I’m really proud of the game we created! It happens to be the first game created for the event to be played by keynote speaker Ste Curran (who said “it was awesome”) and it was later featured in PC World New Zealand Magazine.
Thursday July 14th
FUTURE WARS: 92 Minutes (2009) | Time Weasels (2009)
Two collaborations with Mark Gobbin. FUTURE WARS: 92 Minutes was made at age 18, in 92 minutes. It was a test of whether we could handle Klik of the Month and became the first official release of Team 3000, a group devoted to the creation of games, comics, music, art and writings. Although the Team 3000 website crashed some time ago (taking a lot of its content with it) the group lives on in our hearts and minds.
At age 19 I worked on Time Weasels, a sequel of sorts to FUTURE WARS: 92 Minutes. This time I handled art and sound, while Mark took care of design and programming; a reversal of our roles for the prequel. This was technically my first submission to Klik of the Month, although we failed to finish the game within two hours. A third game in the series called Chrono Digger was planned but never completed.
Sunday July 10th