Sergio's Games
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Hi, I'm Sergio Cornaga. Collected here is virtually every game I've ever worked on, regardless of quality.
Thanks to Glorious Trainwrecks and Knytt Stories Level Archive for generously hosting most of these downloads. You might also like: Duck Fight
Oh Man Go Time Gaiden: Gaiden (2012) | OH MAN GO TIIIM3 (2012)
More Oh Man Go Time sequels. Oh Man Go Time Gaiden: Gaiden is a spin-off of a spin-off; specifically, it builds on Healy’s unfinished tribute to the series, Oh Man Go Time Gaiden. It was initially made for Klik of the Month Klub #57, but later transplanted into Pirate Kart V, where it went on to confuse anyone who encountered it without being intimately familiar with the Knytt Stories engine.
OH MAN GO TIIIM3 was made in response to Healy’s challenge to release a Knytt Stories level within a week. It was conceived mostly as a tech demo to test some of my ideas for unintended usage of the Knytt Stories engine, but the results didn’t end up being all that impressive. You never know until you try!
You will need Knytt Stories to play these levels.
Friday May 11th
AAAAAmaze (2012)
AAAAAmaze was my main project of Global Game Jam 2012. Our team had three amazing artists (Lianne Booton, Anthony Lau and Regan Music) and a great Java programmer (Paul Catling) so I opted to mostly do odd jobs like sound effects, glitch graphics and tedious sprite recolouring. Due to the excessive quantity of artists there are several neat graphics that never made it into the Windows version, though they have been implemented in the iPad port.
Sunday February 12th
thurs day part ii (2011)
My second contribution to Klik of the Month Klub #53. I received a wide range of feedback on thurs day after including it in the 2012 IGF Pirate Kart, so I felt compelled to make a sequel. thurs day part ii attempts to compile several notable art games into a singular experience. The graphics are original this time, as is the audio, with the exception of a few samples from Moondust and Passage.
Monday November 21st
Jesus: The 73rd Coming: Nobody is Left (2011)
Klik of the Month Klub #47 happened to take place at the same time as the Rapture, so that became an unofficial theme of the event. Several participants set out to make sequels to EffBee’s Jesus: The Second Coming: Hamburger Flipper, myself included. I feel that mine isn’t good, probably because I was really sick when I made it. Audio is a modified version of Jesus Is My Friend by Sonseed.
Wednesday July 27th
thurs day (2011)
Made for the inaugural Timezone Lottery Klik Jam, a variation on Klik of the Month that takes place during a randomly allocated timeslot. thurs day is a brief interactive history of video games controlled using the arrow keys. It incorporates some of the wonderful art found at MYLONELYDAYS.COM (now defunct) and sound effects from James’ Circuit Bent Library.
Tuesday July 26th
Oh Man Go Time (2010) | Oh Man Go Time 2: Requiem for a Drugs (2011)
Another pair of Knytt Stories levels, made for the fourth and eighth Knytt of the Month events. The title Oh Man Go Time and the drug references derive from two comments on the Glorious Trainwrecks IRC channel, while the syringe coming out of the Question Block is a misinterpretation of an idea suggested by Franco. The music used in the sequel is a remix of Clint Mansell’s Lux Æterna, from the score to Darren Aronofsky’s Requiem for a Dream.
You will need Knytt Stories to play these levels.
Monday July 18th
Juni Encounters a Bug (2010) | Columns (2010)
Two Knytt Stories levels I created with my friend Jacob. These were made for the first and second Knytt of the Month events, which were inspired by Klik of the Month. Both games feature music Jacob made in LSDJ which we had a pretty hard time recording and implementing during the allocated two hour period… in fact, both levels ended up taking about three hours to make.
You will need Knytt Stories to play these levels.
Sunday July 17th
Kocmoca (2008) | Space Invader vs. Pac-Man: The Revengening (2008)
Both made at age 18. Kocmoca and Space Invader vs. Pac-Man: The Revengening are modified example games submitted to the 2008 Teatons Game Contest. Kocmoca was made in collaboration with Liam Bowen. The vast majority of the game was constructed by Liam, who seems mostly interested in breaking gameplay as severely as possible. Space Invader vs. Pac-Man: The Revengening is based on Smarty’s Defender Loop demo.
These two terrible games are the only ones I released in 2008, although I did also contribute some backgrounds to Macarena of the Missing. Years with few releases usually mark times I was working on large projects that were never completed. I might throw some of these unfinished games up here one day.
Saturday July 9th