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Hi, I'm Sergio Cornaga. Collected here is virtually every game I've ever worked on, regardless of quality.
Thanks to Glorious Trainwrecks and Knytt Stories Level Archive for generously hosting most of these downloads. You might also like: Duck Fight
#heartBEATbox 5: Heart of the City (2013)
#heartBEATbox 5: Heart of the City was made for Global Game Jam 2013 in collaboration with Lianne Booton, Gerard Paapu and Joshua Smyth. It is comprised of a brief rap battle simulator bookended by elaborate cutscenes (which merely hint at the game’s extensive backstory) and a needlessly long high-score tallying sequence which I provided the narration for.
To play this game, you will need XNA, a microphone, and Windows speech recognition.
Thursday March 14th
AAAAAmaze was my main project of Global Game Jam 2012. Our team had three amazing artists (Lianne Booton, Anthony Lau and Regan Music) and a great Java programmer (Paul Catling) so I opted to mostly do odd jobs like sound effects, glitch graphics and tedious sprite recolouring. Due to the excessive quantity of artists there are several neat graphics that never made it into the Windows version, though they have been implemented in the iPad port.
Sunday February 12th
You Have To Eat Yourself (2012)
For Global Game Jam 2012 I took an hour out of my team project to interpret the theme as literally as possible. Geez, this was my first game of 2012? Oh well.
Sunday February 12th
Noah More Heroes (2011)
Noah More Heroes was made for the Global Game Jam 2011 with Erik Hogan, Michael Schaeffers, Andrew Young and Anthony Lau. In addition to this already large group, Kei Kasai provided the title screen art and Thinkt Studios provided music and some sound effects. My main contributions to this game were art and design, but I was also the voice of Noah.
You should get it over at Earok’s Arcade, as that’s the place updated versions are most likely to be found in the future. As a side note, this game will be available for purchase this weekend at Overload as part of the Earok 2011 Collection, so check it out if you’re in Auckland (you probably aren’t).
Friday July 22nd
Cakewalk 7000 (2010)
Cakewalk 7000 was made for the Global Game Jam 2010 with Jonathan Zhao, Mark Hankins and Adi Potgieter. The theme of the jam was deception. I had no idea what to expect from Global Game Jam, but it turned out to be an awesome experience. I’m really proud of the game we created! It happens to be the first game created for the event to be played by keynote speaker Ste Curran (who said “it was awesome”) and it was later featured in PC World New Zealand Magazine.
Thursday July 14th