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Hi, I'm Sergio Cornaga. Collected here is virtually every game I've ever worked on, regardless of quality.
Thanks to Glorious Trainwrecks and Knytt Stories Level Archive for generously hosting most of these downloads. You might also like: Duck Fight
Barbara Kwest (2005) | Barbara Kwest 2012 (2012)
One weekend when I was around 12, I installed a copy of AGS on a computer belonging to my grandmother, Barbara. I started making an adventure game starring her, then forgot about it for two years. In 2005, I discovered that the source files were still there, added an ending and showed Barbara, who unsurprisingly appreciated it. In 2012, I discovered that the source files had somehow still survived despite a couple of computer changes and decided to release Barbara Kwest via Pirate Kart V: The 2012-in-one Glorious Developers Konference Kollection.
I also took the opportunity to make a sequel to the game, this time with Barbara’s assistance. The original was an adventure game because that was the genre Barbara enjoyed most at the time, but now she’s more into hidden object games (hence the radical new direction taken by Barabara Kwest 2012). We used Klik & Play, because I missed it and Barbara’s computer is capable of running it natively. The version posted here will run on 64-bit Windows, though.
Monday April 2nd
Sergio Cornaga, Procrastinator (2011)
Made for Klik of the Month Klub #50. I had hoped to work on a much larger game in the weeks leading up to the event but I couldn’t bring myself to do that because I constantly felt I should be working on an essay. This didn’t stop me from being distracted by lots of smaller things, as documented in this game. I found the backgrounds on the Internet, but I have no idea who made them. The title is a reference to Tom Sennett, Procrastinator.
Monday August 22nd
Made for Klik of the Month Klub #48, marking a five month streak of participating in Klik of the Month Klub that ended tragically when I was busy during Klik of the Month Klub #49. This game is entirely mouse controlled. The audio featured is a massively degraded version of Hung Bunny by the Melvins. The audio has also been reversed, with surprisingly little effect.
Thursday July 28th
Awful Knytt Stories Levels (2010-2011)
Of these three Knytt Stories levels, only Quest for Phallic Flora is potentially worth playing, and just barely. Knytt Without a Cause is an adaptation of Pac-Man Without a Cause which was made for Knytt of the Month* Klub #6. Quest for Phallic Flora is a surreal and disturbing collaboration with rhetoricstu. It Keeps Happening is a tribute to Sweet Bro and Hella Jeff that I made with Jacob… no wait, it’s a re-skin of Knytt Without a Cause. These last two were both made for Knytt of the Month* Klub #7.
You will need Knytt Stories to play these levels.
Thursday July 21st
Weem 2 (2010)
A sequel to that one button game I made five years prior to this one. Weem 2 was made in Klik & Play for Klik of the Month Klub #41. Puzzle idea by PurpleChair, I think (I don’t seem to have recorded this anywhere). MIDI music by Trash80. Used without permission, but it seems like the sort of thing he’d be OK with.
Once again, the version posted here is compatible with 64-bit Windows.
Wednesday July 20th
Malco Monogatari (2010)
A rejected submission for Gamma IV. Malco Monogatari was another collaboration with Liam Bowen and the third game I have worked on starring Malco, a minor character from Cave Story (the first two were incomplete mods of The Underside that may one day be released). Liam is currently working on Malcoladdin, a reimagining of the story of Aladdin with Malco in the lead role. Liam also has a tattoo of Malco on his arm.
Wednesday July 13th
Piss Christ: The Game(s) (2009)
An Experimental Gameplay Project submission made at age 19. The theme was art game, so I set out to turn the infamous photograph Piss Christ by Andres Serrano (NSFW) into a game and hopefully make fun of it in the process. That was done in three days, so I used the rest of the week to make a sequel set in space. Judges of your score in Piss Christ 2 are, from left to right: Robert Hughes, Etienne Dumont and Sister Wendy Beckett. I felt guilty creating this game and I still feel guilty posting it now. However, nobody’s ever told me they find this offensive. Let me know if you’re offended!
Tuesday July 12th
Kocmoca (2008) | Space Invader vs. Pac-Man: The Revengening (2008)
Both made at age 18. Kocmoca and Space Invader vs. Pac-Man: The Revengening are modified example games submitted to the 2008 Teatons Game Contest. Kocmoca was made in collaboration with Liam Bowen. The vast majority of the game was constructed by Liam, who seems mostly interested in breaking gameplay as severely as possible. Space Invader vs. Pac-Man: The Revengening is based on Smarty’s Defender Loop demo.
These two terrible games are the only ones I released in 2008, although I did also contribute some backgrounds to Macarena of the Missing. Years with few releases usually mark times I was working on large projects that were never completed. I might throw some of these unfinished games up here one day.
Saturday July 9th