Sergio's Games
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Hi, I'm Sergio Cornaga. Collected here is virtually every game I've ever worked on, regardless of quality.
Thanks to Glorious Trainwrecks and Knytt Stories Level Archive for generously hosting most of these downloads. You might also like: Duck Fight
Knytt Underground (2012)
Knytt Underground is the latest game by Nicklas ‘Nifflas’ Nygren. I was only involved in this game’s development in a small capacity (contributing graphics, testing and ideas) but I like this game a lot so I’m taking all the credit I can!
For those keeping track, this is the third Knytt title I’ve helped out on. I also provided tilesets and testing for Knytt Stories, and made the area ‘A Strange Dark Place’ in Knytt Experiment.
Sunday December 23rd
stanley melberg: accursed accountant (2012)
My second game for Klik of the Month Klub #57 (though one that took well over two hours) was a fan sequel to hugs’ excellent Klik of the Month Klub #53 submission, stanley melberg: enchanted accountant. The music used is the appropriately-titled Inferno from La-Mulana, but edited by me to include more orchestra hits. The downloadable version of this game is, in my opinion, slightly superior.
Friday May 11th
Passagebalt (2012)
Passagebalt is a Pirate Kart V submission that fuses Passage and Canabalt. Of all my games so far, Passagebalt has spread the furthest, being featured on FreeIndieGam.es, Rock Paper Shotgun, IndieGames.com, Kotaku, Edge and many other places. Virtually every asset in the game was appropriated, see the game’s page on Glorious Trainwrecks for an extensive list of credits.
Monday April 2nd
Miscellaneous Pirate Kart V Submissions (2012)
Four Pirate Kart V submissions too questionable for solo posts. The first, Stop Using Your Gut: How to Efficiently Measure ROI was yet another Kickstarter reward based on the suggestion “make a game based on the title of any talk scheduled for GDC”. This time, inspiration was provided by Curtis Onuczko of BioWare Edmonton. The second, Coolmann, is a Choose Your Own Adventure game built in Twine. It was a collaboration with two friends of mine (who may or may not have been inebriated at the time) which was released under the pseudonym ‘Von Lemaggio’.
The third, Pixel Perfect Gaiden, is a fangame of toaster’s Pixel Perfect also inspired by Jory Griffis’ Pixel Perfect 3.5: Fan Mix. It was my first foray into GameMaker HTML5. The fourth, The Negging Wife: Gaiden: The Rhinoceros Poop Adventures is a sprite edit of markp0rter’s The Nagging Wife: The Dog Poop Adventures.
Friday March 23rd
AAAAAmaze (2012)
AAAAAmaze was my main project of Global Game Jam 2012. Our team had three amazing artists (Lianne Booton, Anthony Lau and Regan Music) and a great Java programmer (Paul Catling) so I opted to mostly do odd jobs like sound effects, glitch graphics and tedious sprite recolouring. Due to the excessive quantity of artists there are several neat graphics that never made it into the Windows version, though they have been implemented in the iPad port.
Sunday February 12th
Eliza Edith Escapes Expiration (2011)
A pseudo-sequel to Sergio Cornaga, Procrastinator made for both Klik of the Month Klub #52 and the 2012 IGF Pirate Kart. This game began its life as a proposed sprite swap of Sergio Cornaga, Procrastinator that arose in conversation with my friends Eliza and Michael. The next day I thought it would be cool to actually make it, so I enlisted the help of the finest skull artist I know, Ethan Worley, who promptly drew the vast majority of the game’s many skulls. The music featured is Dock Boggs’ rendition of Oh, Death.
Friday October 28th
devective (2011)
This was my contribution to The Vector 3D Jam Klik & Play Multi-Game Pirate Kart, a bulk-submission for RAGE 2011 proposed by EffBee on Glorious Trainwrecks. The objective of RAGE is to create a horrible Sonic fangame. I believe I succeeded; devective is probably the worst game I’ve ever created. A requirement for RAGE 2011 was to prominently feature the character Vector the Crocodile. I knew nothing about this character or most of the others mentioned in this game and the ‘plot’ is based entirely on about ten minutes of Internet browsing.
Friday October 28th
Bee Man (2011)
Made for Klik of the Month Klub #46. This is the first (and so far, only) thing I’ve created using Ren’Py, a program which deserves a lot of praise since I was able to learn how to use it and complete a game with it in two hours. The premise of this game was suggested by PurpleChair.
Tuesday July 26th
Cakewalk 7000 (2010)
Cakewalk 7000 was made for the Global Game Jam 2010 with Jonathan Zhao, Mark Hankins and Adi Potgieter. The theme of the jam was deception. I had no idea what to expect from Global Game Jam, but it turned out to be an awesome experience. I’m really proud of the game we created! It happens to be the first game created for the event to be played by keynote speaker Ste Curran (who said “it was awesome”) and it was later featured in PC World New Zealand Magazine.
Thursday July 14th
FUTURE WARS: 92 Minutes (2009) | Time Weasels (2009)
Two collaborations with Mark Gobbin. FUTURE WARS: 92 Minutes was made at age 18, in 92 minutes. It was a test of whether we could handle Klik of the Month and became the first official release of Team 3000, a group devoted to the creation of games, comics, music, art and writings. Although the Team 3000 website crashed some time ago (taking a lot of its content with it) the group lives on in our hearts and minds.
At age 19 I worked on Time Weasels, a sequel of sorts to FUTURE WARS: 92 Minutes. This time I handled art and sound, while Mark took care of design and programming; a reversal of our roles for the prequel. This was technically my first submission to Klik of the Month, although we failed to finish the game within two hours. A third game in the series called Chrono Digger was planned but never completed.
Sunday July 10th