devective (2011)
This was my contribution to The Vector 3D Jam Klik & Play Multi-Game Pirate Kart, a bulk-submission for RAGE 2011 proposed by EffBee on Glorious Trainwrecks. The objective of RAGE is to create a horrible Sonic fangame. I believe I succeeded; devective is probably the worst game I’ve ever created. A requirement for RAGE 2011 was to prominently feature the character Vector the Crocodile. I knew nothing about this character or most of the others mentioned in this game and the ‘plot’ is based entirely on about ten minutes of Internet browsing.
Friday October 28th
defective (2011)
Made for Klik of the Month Klub #48, marking a five month streak of participating in Klik of the Month Klub that ended tragically when I was busy during Klik of the Month Klub #49. This game is entirely mouse controlled. The audio featured is a massively degraded version of Hung Bunny by the Melvins. The audio has also been reversed, with surprisingly little effect.
Thursday July 28th
The Box That Ate Time (2009)
Created in two hours at age 19 for a time travel themed Popovkast. The title alludes to Richard Longhurst and the Box that Ate Time, a game I’ve never played. Mr. Podunkian (who created an excellent game called mak gam in 1 hour for this event) likes this game for some reason.
Tuesday July 12th
Bluegirl (2009)

A Klik of the Month game made at age 19. Based on a dream a friend of mine had, the details of which are included in the ZIP file. At this point I’m starting to link to files I originally uploaded to Glorious Trainwrecks rather than files uploaded specifically for this blog, so from now on folders for the games won’t always be included in the ZIP files. I’m probably the only one who cares about this, though.
The title Bluegirl alludes to another project of mine, tentatively titled Blueman, which I started in 2005. It was an exploration based platformer featuring a large game world filled with surreal locations. The chances that this game will ever see completion or release are quite low… but then again, the last time I made changes to the project file was February this year, so you never know. Read more to see some screenshots of Blueman at various stages of its development.
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Monday July 11th
Chisel (2003)
Made at age 12. Not the first game I ever made, but probably the first game I ever released online. Point and click adventure game featuring nonsensical puzzles. Most of this game’s story elements are borrowed from the first Greyshirt story by Alan Moore and Rick Veitch found in Tomorrow Stories #1, but considering that character owes so much to characters like The Spirit, The Shadow and Blackshirt, I don’t feel so bad about it now.
Wednesday July 6th