Sergio's Games
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Hi, I'm Sergio Cornaga. Collected here is virtually every game I've ever worked on, regardless of quality.
Thanks to Glorious Trainwrecks and Knytt Stories Level Archive for generously hosting most of these downloads. You might also like: Duck Fight
Oh Man Go Time Gaiden: Gaiden (2012) | OH MAN GO TIIIM3 (2012)
More Oh Man Go Time sequels. Oh Man Go Time Gaiden: Gaiden is a spin-off of a spin-off; specifically, it builds on Healy’s unfinished tribute to the series, Oh Man Go Time Gaiden. It was initially made for Klik of the Month Klub #57, but later transplanted into Pirate Kart V, where it went on to confuse anyone who encountered it without being intimately familiar with the Knytt Stories engine.
OH MAN GO TIIIM3 was made in response to Healy’s challenge to release a Knytt Stories level within a week. It was conceived mostly as a tech demo to test some of my ideas for unintended usage of the Knytt Stories engine, but the results didn’t end up being all that impressive. You never know until you try!
You will need Knytt Stories to play these levels.
Friday May 11th
Rainy Day Adventure (2012)
A Knytt Stories collaboration for Pirate Kart V featuring areas designed by me, Healy, EffBee, dotdot, Fabien Porée, Zecks, Draknek and TheCube. There’s also custom music by feeblethemighty, Kanar and Shnabubula. Download the level for even more credits!
You will need Knytt Stories to play this level.
Monday April 2nd
Passagebalt (2012)
Passagebalt is a Pirate Kart V submission that fuses Passage and Canabalt. Of all my games so far, Passagebalt has spread the furthest, being featured on FreeIndieGam.es, Rock Paper Shotgun, IndieGames.com, Kotaku, Edge and many other places. Virtually every asset in the game was appropriated, see the game’s page on Glorious Trainwrecks for an extensive list of credits.
Monday April 2nd
Barbara Kwest (2005) | Barbara Kwest 2012 (2012)
One weekend when I was around 12, I installed a copy of AGS on a computer belonging to my grandmother, Barbara. I started making an adventure game starring her, then forgot about it for two years. In 2005, I discovered that the source files were still there, added an ending and showed Barbara, who unsurprisingly appreciated it. In 2012, I discovered that the source files had somehow still survived despite a couple of computer changes and decided to release Barbara Kwest via Pirate Kart V: The 2012-in-one Glorious Developers Konference Kollection.
I also took the opportunity to make a sequel to the game, this time with Barbara’s assistance. The original was an adventure game because that was the genre Barbara enjoyed most at the time, but now she’s more into hidden object games (hence the radical new direction taken by Barabara Kwest 2012). We used Klik & Play, because I missed it and Barbara’s computer is capable of running it natively. The version posted here will run on 64-bit Windows, though.
Monday April 2nd
Miscellaneous Pirate Kart V Submissions (2012)
Four Pirate Kart V submissions too questionable for solo posts. The first, Stop Using Your Gut: How to Efficiently Measure ROI was yet another Kickstarter reward based on the suggestion “make a game based on the title of any talk scheduled for GDC”. This time, inspiration was provided by Curtis Onuczko of BioWare Edmonton. The second, Coolmann, is a Choose Your Own Adventure game built in Twine. It was a collaboration with two friends of mine (who may or may not have been inebriated at the time) which was released under the pseudonym ‘Von Lemaggio’.
The third, Pixel Perfect Gaiden, is a fangame of toaster’s Pixel Perfect also inspired by Jory Griffis’ Pixel Perfect 3.5: Fan Mix. It was my first foray into GameMaker HTML5. The fourth, The Negging Wife: Gaiden: The Rhinoceros Poop Adventures is a sprite edit of markp0rter’s The Nagging Wife: The Dog Poop Adventures.
Friday March 23rd
Keys to the Asian Market (2012)
My first contribution to Pirate Kart V: The 2012-in-one Glorious Developers Konference Kollection. This Pirate Kart was displayed at GDC thanks to Kickstarter funding, with project backers able to choose from a variety of rewards. A popular reward was the creation of a game based on the backer’s specifications, with one such request being “make a game based on the title of any talk scheduled for GDC”.
This level was based on a talk by Dennis Ryan of Popcap Games. The music used is The Wise Tortoise by Shnabubula, from his magnificent album Free Play. Kudos to Noyb for building a special Knytt Stories player for the Pirate Kart V launcher.
You will need Knytt Stories to play this level.
Friday March 23rd
Eliza Edith Escapes Expiration (2011)
A pseudo-sequel to Sergio Cornaga, Procrastinator made for both Klik of the Month Klub #52 and the 2012 IGF Pirate Kart. This game began its life as a proposed sprite swap of Sergio Cornaga, Procrastinator that arose in conversation with my friends Eliza and Michael. The next day I thought it would be cool to actually make it, so I enlisted the help of the finest skull artist I know, Ethan Worley, who promptly drew the vast majority of the game’s many skulls. The music featured is Dock Boggs’ rendition of Oh, Death.
Friday October 28th
devective (2011)
This was my contribution to The Vector 3D Jam Klik & Play Multi-Game Pirate Kart, a bulk-submission for RAGE 2011 proposed by EffBee on Glorious Trainwrecks. The objective of RAGE is to create a horrible Sonic fangame. I believe I succeeded; devective is probably the worst game I’ve ever created. A requirement for RAGE 2011 was to prominently feature the character Vector the Crocodile. I knew nothing about this character or most of the others mentioned in this game and the ‘plot’ is based entirely on about ten minutes of Internet browsing.
Friday October 28th
Klik & Play Games Part 2 (2010)
This is a collection of the three remaining games I submitted to The 529-in-1 Klik & Play Pirate Kart II: Klik Harder, all of which were made in Klik & Play. Once again, these have been converted to allow running on 64-bit Windows.
THE NORMAN FAMILY GOES VACATIONING 2: THE SEXY BIKINI BABES OF EASTERN RUSSIA is a prequel to THE NORMAN FAMILY GOES VACATIONING 3: “I think we left the baby home” which I made at the request of that game’s creator, LocoRoo. Pac-Man Without a Cause speaks for itself. High Society is dumb.
Saturday July 16th
my shadow is a killing thing (2010)
The third game I made for The 529-in-1 Klik & Play Pirate Kart II: Klik Harder. Experience the terror of possessing a shadow that destroys all life it is cast on, including the bugs you love so dearly. Music by The Fat Man, taken from The 11th Hour.
Saturday July 16th