Sergio's Games

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Hi, I'm Sergio Cornaga. Collected here is virtually every game I've ever worked on, regardless of quality. Thanks to Glorious Trainwrecks and Knytt Stories Level Archive for generously hosting most of these downloads. You might also like: Duck Fight
defective (2011)

defective

Made for Klik of the Month Klub #48, marking a five month streak of participating in Klik of the Month Klub that ended tragically when I was busy during Klik of the Month Klub #49. This game is entirely mouse controlled. The audio featured is a massively degraded version of Hung Bunny by the Melvins. The audio has also been reversed, with surprisingly little effect.

Thursday July 28th
8 notes and 0 comments
Weem 2 (2010)

Weem 2

A sequel to that one button game I made five years prior to this one. Weem 2 was made in Klik & Play for Klik of the Month Klub #41. Puzzle idea by PurpleChair, I think (I don’t seem to have recorded this anywhere). MIDI music by Trash80. Used without permission, but it seems like the sort of thing he’d be OK with.

Once again, the version posted here is compatible with 64-bit Windows.

Wednesday July 20th
1 note and 0 comments
Letter Killah (2010)

Letter Killah

The second game I made for The 529-in-1 Klik & Play Pirate Kart II: Klik Harder. The controls and mechanics of this game are up to you to discover. Music is from Cyril Cyberpunk a.k.a. The Cyberboard Kid.

Saturday July 16th
1 note and 0 comments
Cakewalk 7000 (2010)

Cakewalk 7000

Cakewalk 7000 was made for the Global Game Jam 2010 with Jonathan Zhao, Mark Hankins and Adi Potgieter. The theme of the jam was deception. I had no idea what to expect from Global Game Jam, but it turned out to be an awesome experience. I’m really proud of the game we created! It happens to be the first game created for the event to be played by keynote speaker Ste Curran (who said “it was awesome”) and it was later featured in PC World New Zealand Magazine.

Thursday July 14th
2 notes and 0 comments
Labyrinth Lad (2006)

Labyrinth Lad

Made at age 15-16. Look forward to having to tap the arrow keys repeatedly to move, infuriating back-and-forth level design and long stretches of time spent waiting for enemies to pass. Levels 10 and 20 (out of 20 total) are quite good, though.

Friday July 8th
0 comments