Sergio's Games
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Hi, I'm Sergio Cornaga. Collected here is virtually every game I've ever worked on, regardless of quality.
Thanks to Glorious Trainwrecks and Knytt Stories Level Archive for generously hosting most of these downloads. You might also like: Duck Fight
#heartBEATbox 5: Heart of the City (2013)
#heartBEATbox 5: Heart of the City was made for Global Game Jam 2013 in collaboration with Lianne Booton, Gerard Paapu and Joshua Smyth. It is comprised of a brief rap battle simulator bookended by elaborate cutscenes (which merely hint at the game’s extensive backstory) and a needlessly long high-score tallying sequence which I provided the narration for.
To play this game, you will need XNA, a microphone, and Windows speech recognition.
Thursday March 14th
Knytt Underground (2012)
Knytt Underground is the latest game by Nicklas ‘Nifflas’ Nygren. I was only involved in this game’s development in a small capacity (contributing graphics, testing and ideas) but I like this game a lot so I’m taking all the credit I can!
For those keeping track, this is the third Knytt title I’ve helped out on. I also provided tilesets and testing for Knytt Stories, and made the area ‘A Strange Dark Place’ in Knytt Experiment.
Sunday December 23rd
Endless Winter (2012)
Another Knytt Stories collaboration, this time by myself and other members of Nifflas’ Support Forum. Unlike Rainy Day Adventure, which was made in just a few weeks, Endless Winter took over two years to see completion. This level offers a choice between scenic and challenging paths, placing difficulty more or less in the hands of the player. Nonetheless, a large amount of backtracking and exploration is required, so I wouldn’t recommend this level to Knytt Stories newcomers.
You will need Knytt Stories to play this level.
Saturday November 24th
You Have To Put The Stake In The Dracula (2012)
I started making this halfway through Kackling Korpse of the Monster Klaw #64. Unsurprisingly, I didn’t finish it by the event deadline, but I decided to polish it up and release it for Halloween. The title is inspired by Healy’s similarly named series of games, while music is derived from the Castlevania franchise (primarily the surprisingly good cellphone port of Dawn of Sorrow).
Thursday November 1st
Snowflake (2012) | Juni Jones: Ace Attorney (2012)
Snowflake was planned as an entry for caevstroy and dave.germain’s infamous No Solid Objects competition, but extreme dissatisfaction with the level design (or lack thereof) caused me to abandon it. Prompted by Healy, I put some finishing touches on Snowflake and released it, but the level design is essentially as I left it in 2010. The best aspects of this level are the amazing music by Fearofdark and the background art (viewable here, level spoilers) which I drew with a ballpoint pen.
Juni Jones: Ace Attorney was made for Peppyhare4000’s Bad Level competition. As a result of this, playing it is likely to annoy you. The endings are especially subpar. It features music I made (or at least assume responsibility for), including a song originally created for Snowflake to fulfil caevstroy’s assessment criterion of “bizzare custom music with samples of barnyard creatures”.
You will need Knytt Stories to play these levels.
Tuesday July 24th
stanley melberg: accursed accountant (2012)
My second game for Klik of the Month Klub #57 (though one that took well over two hours) was a fan sequel to hugs’ excellent Klik of the Month Klub #53 submission, stanley melberg: enchanted accountant. The music used is the appropriately-titled Inferno from La-Mulana, but edited by me to include more orchestra hits. The downloadable version of this game is, in my opinion, slightly superior.
Friday May 11th
Oh Man Go Time Gaiden: Gaiden (2012) | OH MAN GO TIIIM3 (2012)
More Oh Man Go Time sequels. Oh Man Go Time Gaiden: Gaiden is a spin-off of a spin-off; specifically, it builds on Healy’s unfinished tribute to the series, Oh Man Go Time Gaiden. It was initially made for Klik of the Month Klub #57, but later transplanted into Pirate Kart V, where it went on to confuse anyone who encountered it without being intimately familiar with the Knytt Stories engine.
OH MAN GO TIIIM3 was made in response to Healy’s challenge to release a Knytt Stories level within a week. It was conceived mostly as a tech demo to test some of my ideas for unintended usage of the Knytt Stories engine, but the results didn’t end up being all that impressive. You never know until you try!
You will need Knytt Stories to play these levels.
Friday May 11th
Rainy Day Adventure (2012)
A Knytt Stories collaboration for Pirate Kart V featuring areas designed by me, Healy, EffBee, dotdot, Fabien Porée, Zecks, Draknek and TheCube. There’s also custom music by feeblethemighty, Kanar and Shnabubula. Download the level for even more credits!
You will need Knytt Stories to play this level.
Monday April 2nd
Passagebalt (2012)
Passagebalt is a Pirate Kart V submission that fuses Passage and Canabalt. Of all my games so far, Passagebalt has spread the furthest, being featured on FreeIndieGam.es, Rock Paper Shotgun, IndieGames.com, Kotaku, Edge and many other places. Virtually every asset in the game was appropriated, see the game’s page on Glorious Trainwrecks for an extensive list of credits.
Monday April 2nd
Barbara Kwest (2005) | Barbara Kwest 2012 (2012)
One weekend when I was around 12, I installed a copy of AGS on a computer belonging to my grandmother, Barbara. I started making an adventure game starring her, then forgot about it for two years. In 2005, I discovered that the source files were still there, added an ending and showed Barbara, who unsurprisingly appreciated it. In 2012, I discovered that the source files had somehow still survived despite a couple of computer changes and decided to release Barbara Kwest via Pirate Kart V: The 2012-in-one Glorious Developers Konference Kollection.
I also took the opportunity to make a sequel to the game, this time with Barbara’s assistance. The original was an adventure game because that was the genre Barbara enjoyed most at the time, but now she’s more into hidden object games (hence the radical new direction taken by Barabara Kwest 2012). We used Klik & Play, because I missed it and Barbara’s computer is capable of running it natively. The version posted here will run on 64-bit Windows, though.
Monday April 2nd